<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: US vs. Protoss</title> <atom:link href="http://defensetech.org/2006/02/22/us-vs-protoss/feed/" rel="self" type="application/rss+xml" /><link>http://defensetech.org/2006/02/22/us-vs-protoss/</link> <description>The Future of the Military, Law Enforcement and National Security</description> <lastBuildDate>Fri, 10 Feb 2012 05:40:07 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Shiloh</title><link>http://defensetech.org/2006/02/22/us-vs-protoss/#comment-15709</link> <dc:creator>Shiloh</dc:creator> <pubDate>Wed, 22 Feb 2006 18:58:41 +0000</pubDate> <guid isPermaLink="false">http://deftech.usmilblog.com/?p=1866#comment-15709</guid> <description>oh oh I got it and if you shot someone who was carrying a gun but not yet shooting at you your public support would drop even farther because the news would report you were shooting civillians. YES I LOVE THIS IDEA </description> <content:encoded><![CDATA[<p>oh oh I got it and if you shot someone who was carrying a gun but not yet shooting at you your public support would drop even farther because the news would report you were shooting civillians. YES I LOVE THIS IDEA</p> ]]></content:encoded> </item> <item><title>By: Charles</title><link>http://defensetech.org/2006/02/22/us-vs-protoss/#comment-122853</link> <dc:creator>Charles</dc:creator> <pubDate>Wed, 22 Feb 2006 16:48:31 +0000</pubDate> <guid isPermaLink="false">http://deftech.usmilblog.com/?p=1866#comment-122853</guid> <description>Old news. But I would think a better game would be to have a RTS where every time you try to attack a structure, your orders take ten seconds before &quot;your actions are cleared in Washington&quot; or &quot;at the Pentagon&quot;. Then while that happens, your men begin to die. That or spontaneously losing control of your units as lower level commanders do things you didn&#039;t want them to (which happens often enough when it comes to pathfinding). Better would be losing control of your builder units as KBR builds strange useless structures at random and charges you triple (I need /that/ many power plants?!) </description> <content:encoded><![CDATA[<p>Old news.<br /> But I would think a better game would be to have a RTS where every time you try to attack a structure, your orders take ten seconds before “your actions are cleared in Washington” or “at the Pentagon”. Then while that happens, your men begin to die. That or spontaneously losing control of your units as lower level commanders do things you didn’t want them to (which happens often enough when it comes to pathfinding).<br /> Better would be losing control of your builder units as KBR builds strange useless structures at random and charges you triple (I need /that/ many power plants?!)</p> ]]></content:encoded> </item> <item><title>By: ShepUK</title><link>http://defensetech.org/2006/02/22/us-vs-protoss/#comment-122852</link> <dc:creator>ShepUK</dc:creator> <pubDate>Wed, 22 Feb 2006 15:53:06 +0000</pubDate> <guid isPermaLink="false">http://deftech.usmilblog.com/?p=1866#comment-122852</guid> <description>David Wongs wargaming is a must read, i first read it a few years back but cant help but read it again ever few weeks its so damn good. </description> <content:encoded><![CDATA[<p>David Wongs wargaming is a must read, i first read it a few years back but cant help but read it again ever few weeks its so damn good.</p> ]]></content:encoded> </item> </channel> </rss>
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