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	<title>Comments on: T.M.I., Robo-Dude</title>
	<atom:link href="http://defensetech.org/2007/01/29/t-m-i-robo-dude/feed/" rel="self" type="application/rss+xml" />
	<link>http://defensetech.org/2007/01/29/t-m-i-robo-dude/</link>
	<description>The Future of the Military, Law Enforcement and National Security</description>
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		<title>By: stephen russell</title>
		<link>http://defensetech.org/2007/01/29/t-m-i-robo-dude/#comment-155581</link>
		<dc:creator>stephen russell</dc:creator>
		<pubDate>Sun, 30 Dec 2007 23:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://deftech.usmilblog.com/?p=3432#comment-155581</guid>
		<description>Test this on the US Mex border alone in less Stress enviroments , then test @ Ft Irwin CA for Combat Games &amp; then to Iraq.
Scare some Illegals with this stuff.
Terminator LIVES.
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		<content:encoded><![CDATA[<p>Test this on the US Mex border alone in less Stress enviroments , then test @ Ft Irwin CA for Combat Games &amp; then to Iraq.<br />
Scare some Illegals with this stuff.<br />
Terminator LIVES.</p>
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		<title>By: Macaca</title>
		<link>http://defensetech.org/2007/01/29/t-m-i-robo-dude/#comment-155580</link>
		<dc:creator>Macaca</dc:creator>
		<pubDate>Tue, 30 Jan 2007 16:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://deftech.usmilblog.com/?p=3432#comment-155580</guid>
		<description>If they could supply a proper, modern sensor interface and control in a pc style setup (mouse and a standard keyboard on dual high-res 19inch display) it wouldn&#039;t be that hard.
One smart gamer could easily command 3 or 4 smart robots, while micro-managing a bit here and there. If they take 2 or 3 of those &#039;squads&#039; (maybe with different bot mixes) and add a commander it could be very effective.
Why game(r)s again? Well, the computer controlled units in modern strategy games are about as inteligent and aware as current robots. It is about time the military-research starts taking the gaming business seriously. There&#039;s so much to learn about human-machine interfaces, semi-AI, control scheme&#039;s, routines/tech for controlling different unit types in some sort of cohesive manner, pathfinding, sensor interfaces, HUD/view things etc etc.
Ps: I would like to suggest better immersion for the operators: sound and proper wide/large-screen camera may make the unit more effective by improving awareness.
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		<content:encoded><![CDATA[<p>If they could supply a proper, modern sensor interface and control in a pc style setup (mouse and a standard keyboard on dual high-res 19inch display) it wouldn’t be that hard.<br />
One smart gamer could easily command 3 or 4 smart robots, while micro-managing a bit here and there. If they take 2 or 3 of those ‘squads’ (maybe with different bot mixes) and add a commander it could be very effective.<br />
Why game®s again? Well, the computer controlled units in modern strategy games are about as inteligent and aware as current robots. It is about time the military-research starts taking the gaming business seriously. There’s so much to learn about human-machine interfaces, semi-AI, control scheme’s, routines/tech for controlling different unit types in some sort of cohesive manner, pathfinding, sensor interfaces, HUD/view things etc etc.<br />
Ps: I would like to suggest better immersion for the operators: sound and proper wide/large-screen camera may make the unit more effective by improving awareness.</p>
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