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Home » Training and Sims » Virtual Gunfights

Virtual Gunfights

The mad sci­en­tists at the Office of Naval Research have just signed a con­tract to build two high-​​tech bat­tle sim­u­la­tors for Marines to prac­tice their lethal trade in a vir­tual environment.

Chief of Naval Research Rear Admiral William E. Landay III has announced the fund­ing of a $1.3-million “Tech Solutions” project to deliver advanced infantry immer­sive train­ing to Marines. This project will field two sys­tems by the fall of 2007. The first sys­tem will be installed in the I MEF Battle Simulation Center at Camp Pendleton, California, and the sec­ond will be installed in the new Marine Expeditionary Rifle Integration Facility open­ing this sum­mer near Quantico, Virginia.
simulator-web.jpg

The Infantry Immersive Trainer (IIT) is one of sev­eral vir­tual envi­ron­ment train­ing projects that recently emerged out of a decade’s worth of Office of Naval Research (ONR) sci­ence and tech­nol­ogy invest­ment. IIT will focus on treat­ing Marines and Sailors and their sup­port­ing equip­ment (e.g., weaponry and infor­ma­tion sys­tems) as an inte­grated sys­tem to enable Naval war­riors to win and sur­vive in battle

The require­ment for infantry immer­sive train­ing was ini­ti­ated in the spring of 2006 by Lieutenant General James Mattis, the cur­rent I MEF com­mand­ing gen­eral, while he was com­mand­ing gen­eral of the Marine Corps Combat Development Command. The U.S. Marine Corps Training and Education Command has incor­po­rated this require­ment into the Squad Immersive Training Environment Urgent Needs Statement.

Both the Army and Marine Corps have taken increas­ing advan­tage of real­is­tic sim­u­la­tors that help infantry­men and other troops deal with the stresses of com­bat and the kind of shoot-​​no-​​shoot sit­u­a­tions that often crop up in urban com­bat envi­ron­ments and counterinsurgencies.

For a while now, the Corps has been using FATS train­ers for their troops and has migrated into using them for con­voy prac­tice, close air sup­port train­ing and artillery coor­di­na­tion. Range space is at a pre­mium these days and with ammo resources devoted increas­ingly to the war, troops have fewer and fewer oppor­tu­ni­ties to train with the real thing.

The value of sim­u­lated train­ing for ground forces is cer­tainly debat­able, but you cant ignore the impact air­craft sim­u­la­tors have had on keep­ing avi­a­tors cur­rent and bet­ter pre­pared for in-​​flight emer­gen­cies. Ive seen Marines and Soldiers use sim­u­la­tors like these for sev­eral years state­side and at prep bases in Kuwait and they seem to get real value out of them.

Officers and NCOs are big fans of the sim­u­la­tors because they allow Soldiers and Marines to make mis­takes in a non-​​kinetic envi­ron­ment, so when they do get a few hours on the live-​​fire range, they can really con­cen­trate on their TTPs rather than have to rehash basic rifle­man skills.

– Christian

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April 9th, 2007 | Training and Sims | 24383 Comments »http://defensetech.org/2007/04/09/virtual-gunfights/Virtual+Gunfights2007-04-09+13%3A25%3A43Ward You can skip to the end and leave a response. Pinging is currently not allowed.

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  1. Ace_NoOne says:
    April 9, 2007 at 2:37 pm

    I’d really like to know more about this topic; how does it work (hard– and software-​​wise), what exactly is trained etc.
    The arti­cle remains very vague on those things.

    Reply
  2. 11 Bravo-SoldierGrrl says:
    April 16, 2007 at 7:06 am

    I’m active duty Army, presently deployed, and while I can cer­tainly under­stand the value of sim­u­la­tors, the prob­lem of sup­ply and demand still remains. Range time IS at a pre­mium, and there are always prob­lems w/​coordinating w/​other units to use that time effi­ciently, have sup­plies del­e­gated for that time, and move the units in to uti­lize it. How many units can these sim­u­la­tors han­dle at a time? How much time do units get to train on them? What qualifications/​designations does a unit need to be able to even be allowed to use the sim­u­la­tors?
    I’m not say­ing they don’t have value, because as the arti­cle states, they let sol­diers make judge­ment calls w/​o real time con­se­quences. First and fore­most, Army sol­diers are 11 Bravo’s, that is we are ALL Infantry, regard­less of our Advanced Individual Training for being MOS qual­i­fied. The BIG ques­tion is…how can we get the most ‘bang for our buck’? And when can we expect more vir­tual trainers/​simulators?

    Reply
  3. Amts says:
    May 23, 2007 at 12:46 am

    Would be inter­est­ing to see an arti­cle about LaserShot and Bohemia Interactive Australia inte­gra­tion to make sys­tems sim­i­lar to this. I think it have been shown on few sear­i­ous games expos.

    Reply

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